Cinderwell
A JAMMA-era artillery breaker. You are the gun and the paddle. Carve the dirt, bounce off bone, pop every gold-ring ember, catch the ball for another go, then draft a die or a stamp and drive through the wall.
This is not a carnival pegboard. The well is a cutaway. Tunnels stay. Fifteen wells, one hundred and twenty boards, one credit.
- Ash Mantle through Bone Crown — jungle swings, carrier updrafts, rooftop gaps, crate alleys, harbor tide, synth grid, VHS snow, desert slick, haunted bone
- 28 stamps, a growing dice hopper, well select that **keeps the hopper you earned**
- 1 continue. Well bosses hand a credit back (max 2).
- Daily seed with a shift. After The Wake, an optional deeper credit — same game, for score, not a new campaign.
- No ads. No energy. No IAP.
Desktop: mouse aim, click or Space to fire, A/D to meet the ball, hold Space to recast. Esc returns.
**This is a long-night first descent**, including the deaths it takes to learn the paddle. A skilled clear of all 120 is an evening. Daily and Deeper are extra play.
10 Stage HTML5 Playable Demo
| Updated | 1 day ago |
| Published | 18 days ago |
| Status | Released |
| Platforms | HTML5, Linux |
| Publisher | Departure Bay Digital |
| Release date | 17 days ago |
| Author | Departurebay |
| Genre | Action |
| Made with | Godot |
| Tags | 2D, Arcade, Indie, linux, Physics, Pixel Art, Retro, Roguelite, Singleplayer |
| Code license | Apache License 2.0 |
| Average session | A few hours |
| Languages | English |
| Inputs | Keyboard, Mouse, Xbox controller |
| Content | No generative AI was used |
Purchase
In order to download this game you must purchase it at or above the minimum price of $4.99 USD. You will get access to the following files:






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